- Assassin's Creed Black Flag Review
- Assassin's Creed Black Flag Xbox
- Assassin's Creed Black Flag Cheats
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This is Assassin's Creed 4 Black Flag new CryNation graphics mod for 2018. This mod will give AC4 Ultra Photorealistic colour with extreme high quality DOF (. Maybe because this was such an old version of SweetFX or maybe the modder didn't know how to really work on SweetFX configs. But this is just FUGLY to me; more blurred than vanilla, the lighting is blinding, the DOF is awful. This mod replaces the Politican's outfit (you can buy that one for 12000 since the start) with the original Duncan Valpole one, or with versions of an actual British Royal Navy officer (lieutenant to be more precise) outfit. It DOES NOT change facials or hair, do not panic XD that is a different mod.
Hi, I’m Dmitry Duka, engineering manager of the NVIDIA GameWorks team in Moscow. We have a passion for making games more realistic, and I’m excited to share some of the work we do here at NVIDIA, which enables developers to easily incorporate advanced effects into games.
We collaborate with game developers to make games more exciting. A great example of this was our work with Ubisoft Kiev on Assassin's Creed 4 Black Flag. We supported the Ubisoft Kiev team in integrating interactive smoke effects into their title. In this article I will share some of the considerations when using interactive smoke.
What is interactive smoke?
Interactive smoke billows around the player as he moves through the scene. It is affected by geometry and influences like wind gives the player a more realistic feeling. Assassin's Creed 4 Black Flag takes place in a bygone era of pirates and buccaneers. In those days black powder firearms like muskets and blunderbusses produced a lot of dense smoke so this game seemed like an ideal candidate for lots of cool interactive smoke effects.
To implement great looking smoke we used 3 technologies:
- Particle Shadow Mapping (PSM)
PhysX Particles, PET and PSM
The smoke effects were authored using the Particle Effect Tool (PET). This tool supports creating effects using different kinds of particle emitters and force fields. The force fields control the particle motion using vortex, jets, turbulence, noise etc. The tool allows changing parameters for particles like color, scale, rotation, sub-texture at runtime. These parameters can be changed based on local density, lifetime, distance from the camera and other influences.
To ensure realistic smoke rendering, we used Particle Shadow Mapping (PSM), which adds correct self-shadowing to the smoke. PET allows you to enable and disable rendering features which allows the artists to closely match in-game rendering and therefore reduce iteration time significantly. Below you can see a picture of the same particle effect without and with PSM (from left to right).
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We used PhysX Particles to ensure that the smoke particles collide properly against the static and dynamic environment. The PhysX collision also works with other physics engines by mirroring the required collision data.
NVIDIA Turbulence
In order to drive the simulation, collision data from the game’s physics engine (in this case Havok) is passed to the Turbulence simulation which models the velocity field caused by moving objects. The PhysX Particles get advected through the velocity field and result in swirls and vortices which create the interactive smoke.
NVIDIA Turbulence uses 3D Computational Fluid Dynamics (CFD) using the well-known Navier-Stokes equations. This gives an amazingly realistic effect but is computationally expensive so more traditional particle simulation techniques were used for distant smoke effects. The trick is to ensure that the animated smoke and interactive smoke look good when they meet and this is achieved by ensuring they respond to the same environmental factors like wind.
Additional GameWorks technology used in Assassin’s Creed IV: Black Flag
This game also uses a slew of NVIDIA GameWorks technologies including:
- TXAA for anti-aliasing
- HBAO+ for ambient occlusion
- NVIDIA Enhanced DirectX 11 God Rays
- GeForce Experience integration
Conclusion
Putting all the different technologies together results in a much more interactive gameplay.Being a well-known company for hiring the best talents around the world, NVIDIA never stops to please me with all the software engineers and technical artists that I work with.
During development of the previous Assassin's Creed game, the developers thought it might be good fun to include ship-versus-ship combat as a sort of side activity. As it turned out, this light take on naval warfare proved to be one of the most popular sections of the game, and so the fourth entry in the series was built almost entirely around the concept.
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Spread across Assassin's Creed 4's seas are a handful of particularly challenging Legendary ships which not only offer up a healthy chunk of change when defeated, but are also necessary for unlocking the Devil of the Caribbean Achievement or Trophy - depending on which swashbuckling brand of console you're rocking.
Each one of these ships typically has a special attack or a very particular vulnerability to your own attacks. Understanding these unique strengths and weaknesses is key to beating each opponent and cleaning up on each battle's cash reward.
While the rewards for destroying these vessels are excellent, make sure that you're very comfortable with the basics of naval warfare before heading out on the hunt, and ensure you've taken advantage of every upgrade available to you. As well as a nicely upgraded ship of your own, many of the tactics in these battles require quick positioning and a good understanding of your own firepower - something that you won't have if you've been skirting around ship-to-ship combat or investing your reales in other priorities.
La Dama Negra - Seranilla Region
To unlock the fight with the La Dama Negra, you'll first have to take the Serranilla fort, found in the southwestern area of the map. Be aware that this particular ship is clad in near-impenetrable armour, and you'll have to direct all of your firepower at its sole weak spot, the captain's cabin at the very rear of the ship.
Try to avoid passing the sides of the ship, as the broadside cannons of this vessel are particularly powerful. If you can maintain your rear position for as much of the fight as possible, you'll find it much easier to avoid attacks, while dishing out your own comfortably.
Maintain your position at the rear of the ship and ram whenever possible. Use your chain-shot and cannons as well, both to slow the ship down and to prevent it from gaining deadly range, all the while chipping away at the enemy's hull. The idea's pretty simple here: lock it down, then knock it down.
HMS Prince - Navassa Region
'Once the ship reaches around 25% of its health, it'll begin firing its rear cannons at you.'
Once you've conquered the Navassa fort in the the southeastern quarter of the map, you'll be able to take on the HMS Prince, a ship that's heavily shrouded in fog. As well as a powerful side-cannon attack, the HMS Prince also has a devastating mortar attack - get caught adjacent to the ship, or to the front of it, and you'll have a real problem on your hands.
Move into position as quickly as possible at the start of the fight, and then use your chain-shot to slow it down, followed by your own mortar fire to chip away at its health. Just be aware that once the ship reaches around 25% of its health, it'll begin firing its rear cannons at you. If you got into the rear position right at the start of the fight, then you should have no trouble surviving through this damage until the battle ends in your favor.
El Impoluto - Dry Tortuga Region
Once you've defeated the Dry Tortuga Fort located in the northwest corner of the map, El Impoluto will appear. One of the toughest of the five legendary ships you'll face off against in Assassin's Creed 4, the crew's strategy is as simple as it is devastating: get up close at high speed and ram your ship into kindling.
The trick to beating this ship is to turn the tables and take the fight to your enemy. Stay close to the El Impoluto so that you're able to ram its hull. You can make use of your non-mortar weapons to dole out some additional damage, but the bulk of your attack will come from ramming. Just make sure you're bracing your ship whenever El Impoluto makes an attack in kind.
Don't be tempted to get away from the target and bring your mortar fire into play, as playing with range is a fast way to invite disaster in this fight. All you'll achieve is to make it easier for El Impoluto to line its special attack up against you, and then get a massive burst of speed in the tank for its devastating ram attack.
HMS Fearless & Royal Sovereign - Eleuthera Region
'As soon as you've destroyed the first ship, start moving away from the area as quickly as possible.'
These two legendary ships are located in the northeastern section of the map, and they must be tackled together. It's critical that you avoid passing between the two ships, because otherwise you'll end up being caught between both vessels' side cannons. To take out your targets, simply use your mortar attack from range against a single ship, and keep moving around to maintain your distance from them.
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Once you have one of these ships down to very low health, switch to the other target ship immediately and whittle its health down bit by bit. Once both ships are close to sinking, choose one to eliminate, and then prepare for an extremely strong counter-attack from the surviving vessel.
That attack will likely come in the form of a high-speed ram, so as soon as you've destroyed the first ship, start moving away from the area as quickly as possible, firing everything you've got at the remaining ship so that you can destroy it before it gains ground on you.
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Note that you can use this fight as a source of infinite money in Assassin's Creed 4. By defeating one ship, you'll gain the reward of 10,000 Reales. Simply allow the remaining ship to destroy you and you can restart the mission, grinding out 10,000 Reales at a time. It's a cheap trick, but certainly an effective one.